Will you become a noble hero, striving to bring peace to a city in ruins? In Infamous, the choice is yours. From unleashing electrical blasts to corral your enemies, to scaling the highest skyscrapers with finesse and ease, Infamous lets you seamlessly control the powered-up hero you've always wanted to be. The buggy visuals and gameplay glitches can't quite live up to the excellent action, but the overall experience crushes these small problems like so many petty criminals. A powerful bomb has exploded in Empire City, bringing the thriving island metropolis to its knees. At the center of the cataclysmic blast is Cole, an ordinary bicycle messenger. The explosion killed thousands and leveled buildings like they were fragile card houses, but it gave him superpowers. Whenever Cole is faced with a moral decision, the action pauses and Cole spells out his thoughts to you. Empire City is split into three large islands, and by the end of the game, you'll be able to travel across the whole city, jumping into missions or on top of buildings without restrictions. There's a slight stickiness to Cole's leaps, so when you jump close to objects that you can grab, you'll be pulled into their path. Although leaping from building to building is a blast on its own, there are worthwhile goodies hidden around the city that give you a tangible reason to explore every nook and cranny.
Friday, September 2, 2011
From Dust Game Guide
Like the villagers you shelter, you must contend with the inexorable power of nature. You slither around the world of From Dust as a small wormlike cursor called The Breath. Your basic ability lets you gather substances into a hovering ball, move them wherever you please, and then release them. You begin with simple applications of your skill, like gathering soil and building a land bridge across shallow water or sucking up water and dousing a fire. Water flows, soil settles, and lava hardens into implacable rock. Flowing water can wash away soil, and lava evaporates water even as the water cools it more quickly. The sights and sounds make the world of From Dust look lively, and the interplay between substances and natural laws make it feel alive.
Many totems, once settled, grant you temporary powers that are crucial to success. Stones grant villages the ability to repel fire, lava, and water, and sending a villager to retrieve this knowledge from a stone is often your best hope for survival, especially when tsunamis roll in and volcanoes erupt. Furthermore, because the game automatically determines a knowledge bearer's return path, you might watch him run right by a village that is threatened by lava to first deliver the protective knowledge to another, safer village.
Thursday, September 1, 2011
De Blob 2 Game Guide
The blob known as Blob made his debut in de Blob when it landed on the Wii in 2008, introducing the world to a funky new hero whose ability to absorb color and spread it around was put to great use in that charming platformer. With the help of his friends in the Color Underground, Blob overthrew the oppressive, conformity-enforcing INKT Corporation and unceremoniously evicted Comrade Black from Chroma City. Above all else, de Blob 2 is a celebration of color and freedom.
Blob's weapon in the battle against oppression is color. As Blob, your goals typically involve traveling around the levels, restoring color to the buildings and citizens. Sometimes, you're required to paint buildings specific colors, which can require a little thought. For instance, if you need to paint the sides of some buildings orange but have to paint the surface that you need to stand on to reach those sides red, you have to paint the orange sides first. Blob's touch brings life in other ways, too. De Blob 2's visuals aren't technically impressive, but they have a charming and very distinct style that makes the colorful environments of Prisma City immensely inviting. Restoring color to this world just feels good.
Controlling Blob is fun, thanks to responsive controls and a mostly great targeting ability that lets Blob stomp switches, enemies, paintbots, and the like with unerring accuracy. Holding down a trigger targets the nearest targetable object, and the jump button sends Blob crashing down on top of it. By targeting the Inkies, Blob can stomp out or charge through just about anything they throw at him, provided he has the paint points.
Subscribe to:
Posts (Atom)


