In many words, the multiplayer in Assassin's Creed: Revelations isn't a radical overhaul of the previous game's offering, but instead, it's a richer, refined experience that builds on the comparatively bare bones of Brotherhood, as well as adding the expected new maps and skins. The core free-running and stealth-killing action feels much the same as in Brotherhood, but with a handful of mechanics retuned or rebalanced. Outside of the action itself, Ubisoft promises to cut down the time players will spend queuing for their next match (Brotherhood multiplayer fans will recall the frustration of long and occasionally unfruitful wait times). We also sampled two of the new modes: Deathmatch and Artifact Assault. We're told Deathmatch is intended as a kind of entry point for those inexperienced in Assassin's Creed multiplayer, delivering the basic experience with less sneaky evasion going on than in the other modes. In your team's half, you are an assassin; in the enemy's half, you are its prey. New, also, is a storyline layered over the multiplayer progression. Customizable avatars are the icing on the multiplayer cake in Revelations. Cosmetic customization spills over into new social features in Revelations, in which a player's Templar profile divulges his or her stats, including favorite skin, favorite ability, kill-to-death ratio, and the like. It might be hard to beat the revelatory leap of no multiplayer to some (rather good) multiplayer, as between Assassin's Creeds 2 and Brotherhood, but Revelations looks ready to take Assassin's Creed's first stab at multiplayer somewhere special.
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