Tuesday, August 30, 2011

Starcraft II: Wings of Liberty

You might scoff at the fact that the game only includes a single campaign and, perhaps, at the high price point (the game retails at $59.99; $10 higher than the average PC game). But these are nitpicks, forgivable quibbles in a high-quality game that provides plenty of bang for the buck. Starcraft II is the natural next step for the series: it both embraces and updates the core components that made the first game a huge hit while layering on important features that give the game endless replay value, both online and off. The campaign is the first of many of these delights. You may have heard that Starcraft II features only a single campaign: that of the human faction known as the Terrans. In one early mission, lava periodically rises onto the mainland, posing a threat to any units not positioned on high ground. Take the very first mission, for example. It's a very easy training mission, but one side objective has you take down holograms displaying emperor Arcturus Mengsk's political propaganda. Controlling a single unit in an RTS for any period of time isn't always fun, but because of how the mission is presented and its meaning within the story, this simple single-unit romp feels completely satisfying.

Of course, the story plays out in more ways than simple mission objectives. Hero Jim Raynor is a strong but troubled man. You do more than just watch cutscenes in between missions, however. By spending research points you earn on particular missions, you will gain access to permanent upgrades and new units normally associated with the Zerg and Protoss factions. Furthermore, the campaign is of a goodly length, lasting 15 hours or more depending on how quickly you blow through missions, how much time you spend tooling around on the Hyperion, and what difficulty level you choose.

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