When the city of Rapture was first unveiled, it was an underwater dystopia ravaged by civil war and self-destructive genetic manipulation. Whether or not you've experienced Rapture before, BioShock 2 is an all at once beautiful, disturbing, and thought-provoking experience that stays with you after you've shut it off.
"Fallen, fallen is Babylon." As Subject Delta, one of the original Big Daddy protectors first introduced in BioShock, you were pair-bonded with a Little Sister named Eleanor Lamb through a love that could literally kill you. Standing between you and your Little Sister is The Family, Lamb's semireligious cult of splicers, or former citizens of Rapture whose years of abusing a genetically enhancing drug called ADAM has granted them superhuman powers at the cost of their sanity. As a Big Daddy, you're only too familiar with the way that ADAM is obtained: the Little Sisters. Making regular rounds in Rapture, the adorable but intensely creepy Little Sisters seek out ADAM-rich corpses (which they lovingly refer to as "angels") to drain with their wicked-looking needles. Each Little Sister is guarded by a Big Daddy, and unfortunately, there's no secret handshake that will get a Big Daddy to part willingly with his tiny charge--you've got to put him down. By choosing the former, you can help your adopted Little Sister continue her rounds, earning a nice ADAM bonus in the process, but you're really only delaying the big decision.
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