Monday, August 15, 2011

Dead Rising Game Guide

In the world of Dead Rising , there's an activist organization known as CURE that pushes for the humane treatment of the living impaired. If only CURE realized just how much fun it can be to maim, behead, or otherwise massacre hordes of brain-craving zombies. Frequent load screens break up the fine pacing, control blemishes make precision difficult, and the driving controls are lousy. But the core of this game is so outrageously, savagely entertaining that it's easy to look past these missteps. Dead Rising  is a unique and engaging experience that is difficult to pull away from and eminently replayable. 

Chuck Greene has found himself in an awful situation. Zombies are now a controlled menace in society. The story does a fine job of embracing stereotypes from zombie movies. The biggest addition to Dead Rising  is a crafting system that lets you combine certain objects to create gloriously over-the-top weapons. The structure that made the original Dead Rising so hectic has survived the transition unchanged. In the case of optional activities, such as rescuing survivors or killing psychopaths, there's little repercussion for failure. But if you forget to give your daughter her medicine or can't finish a primary storyline objective, that entire plot thread disappears forever. Starting over in Dead Rising  isn't nearly as lousy as it sounds. Chuck levels up by completing certain activities, and your experience stays with you in perpetuity. Pulling off these fancy skills is a lot more intuitive than in the original game. Controlling Chuck works just as well if you opt to use the keyboard and mouse combination, though it is disorienting to shake the mouse to toss zombies off of you. Unfortunately, the higher-level skills are not quite as interesting this time around.

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