The blob known as Blob made his debut in de Blob when it landed on the Wii in 2008, introducing the world to a funky new hero whose ability to absorb color and spread it around was put to great use in that charming platformer. With the help of his friends in the Color Underground, Blob overthrew the oppressive, conformity-enforcing INKT Corporation and unceremoniously evicted Comrade Black from Chroma City. Above all else, de Blob 2 is a celebration of color and freedom.
Blob's weapon in the battle against oppression is color. As Blob, your goals typically involve traveling around the levels, restoring color to the buildings and citizens. Sometimes, you're required to paint buildings specific colors, which can require a little thought. For instance, if you need to paint the sides of some buildings orange but have to paint the surface that you need to stand on to reach those sides red, you have to paint the orange sides first. Blob's touch brings life in other ways, too. De Blob 2's visuals aren't technically impressive, but they have a charming and very distinct style that makes the colorful environments of Prisma City immensely inviting. Restoring color to this world just feels good.
Controlling Blob is fun, thanks to responsive controls and a mostly great targeting ability that lets Blob stomp switches, enemies, paintbots, and the like with unerring accuracy. Holding down a trigger targets the nearest targetable object, and the jump button sends Blob crashing down on top of it. By targeting the Inkies, Blob can stomp out or charge through just about anything they throw at him, provided he has the paint points.
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