Like the villagers you shelter, you must contend with the inexorable power of nature. You slither around the world of From Dust as a small wormlike cursor called The Breath. Your basic ability lets you gather substances into a hovering ball, move them wherever you please, and then release them. You begin with simple applications of your skill, like gathering soil and building a land bridge across shallow water or sucking up water and dousing a fire. Water flows, soil settles, and lava hardens into implacable rock. Flowing water can wash away soil, and lava evaporates water even as the water cools it more quickly. The sights and sounds make the world of From Dust look lively, and the interplay between substances and natural laws make it feel alive.
Many totems, once settled, grant you temporary powers that are crucial to success. Stones grant villages the ability to repel fire, lava, and water, and sending a villager to retrieve this knowledge from a stone is often your best hope for survival, especially when tsunamis roll in and volcanoes erupt. Furthermore, because the game automatically determines a knowledge bearer's return path, you might watch him run right by a village that is threatened by lava to first deliver the protective knowledge to another, safer village.
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