Saturday, August 13, 2011

Fable 2 game Guide

Albion is a world that's extremely difficult to pull away from once you get tangled up in its charmingly irresistible net. In Fable II's magical land, you'll come across crass gargoyles mocking your foul-smelling breath, nasty trolls erupting from the middle of luscious green pastures, and flirtatious women pleading with the local hero to put a ring on their naked fingers. Your path is one of vengeance; you'll spend the journey recruiting fellow heroes as you attempt to destroy the ultimate evil threatening Albion. The lack of meaningful character interaction and development is the reason the story often falls flat. It's unfortunate that you cannot give your character a voice during the adventure. Human interaction seems to exist solely to provide laughs, though there is one emotional link to Albion that is quite powerful. You can comfort your dog when something scares him, play fetch using a rubber ball, and even teach him tricks from dog-training books. Pillaging towns, buying stores just so you can mark up the prices, and selling innocent people to greedy slavers are memorable diversions on your path toward saving the world. If you do go down the dark path, you'll be laughing the whole time. The morality choices aren't balanced, though. Adding more overtly good choices could have made a second play-through completely different. During one early quest, a ghost petitions you to court the woman who broke his heart. Moral conundrums like these keep the quests unpredictable.


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