Sunday, August 14, 2011

Bioshock Game Guide

You swim closer and discover a small submersible called a bathysphere waiting to take you underwater. Sounds like the perfect society, right? The city is trashed, and genetic freaks called splicers roam around, attacking anything that gets in front of them. Character customization is a key trait in BioShock. Plasmids are the active, weaponlike genetic enhancement. Security bullseye is a little ball you can toss at enemies, causing any nearby security cameras, turrets, or sentry bots to point in his direction. Enrage can cause enemies to fight one another. Tonics are skills that are slotted just like plasmids, but they have passive effects, like sportboost, which increases your movement and melee attack speed, or natural camouflage, which makes you turn invisible if you stand still for a few seconds. So if you want to make your swinging wrench attacks more powerful, you can slot up things like wrench jockey and wrench lurker, which increase your wrench damage on all attacks and when catching opponents off-guard, respectively. Most of those plasmids and tonics will have to be purchased using the raw ADAM that you collect from harvesting vessels called little sisters. They're little girls with a big needle that they use to collect the sought-after stuff from dead bodies, and they're protected by the baddest enemies in the entire game, hulking armored monsters called big daddies. There are a limited number of girls to deal with in the entire game, making it very possible that you won't be able to collect every single purchasable plasmid and tonic, so choose wisely. Your melee weapon is a wrench, and you quickly collect a pistol and machine gun.

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