Sunday, August 14, 2011

Twilight Princess Game Guide

When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does. For the most part, that's a very good thing, because Twilight Princess is a lengthy adventure packed with many well-designed puzzles and some interesting characters. Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments. So if you stare at the map long enough and figure out what each lever-pull does, deducing what's going on in the water temple isn't impossible.

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